1/8/2023 0 Comments Deep blue chess matchIn 1950, Claude Shannon published a groundbreaking paper entitled "Programming a Computer for Playing Chess", which first put forth the idea of a function for evaluating the efficacy of a particular move and a "minimax" algorithm which took advantage of this evaluation function by taking into account the efficacy of future moves that would be made available by any particular move. With the advent of computers in the 1940s, researchers and hobbyists began the first serious attempts at making an intelligent chess-playing machine. Although the actual machine worked by allowing a human chess player to sit inside of it and decide the machine's moves, audiences around the world were fascinated by the idea of a machine that could perform intelligent tasks at the same level as humans. In 1770, the Hungarian inventor Wolfgang von Kempelen unveiled "The Turk", a (fake) chess-playing machine. For much of modern history, chess playing has been seen as a "litmus test" of the ability for computers to act intelligently.
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